I’ve been extremely busy lately moving everything from one place to another, and haven’t had any time to push out code changes to EVE-Central. So, in order to make it look like there is some progress (;)), I’ve added a quick “Latest Transactions” section to each item. The filtering is bad (it doesn’t quite get regions yet) and only shows the last 10 entries. There is a lot more backend work, including new aggregate pricing models, which use this data, however the data is brought out to the API or webpages yet.
This transaction data is provided by users (you included!) giving EVE-Central.com Full EVE API access to your account so the system can pull market transaction logs. The more people who contribute, the better it gets.
Just as an FYI, CCP seems to have broken their wallet API recently.
<?xml version='1.0' encoding='UTF-8'?>
<eveapi version="2">
<currentTime>2009-05-17 03:00:34</currentTime>
<error>A general error has occured, please try again later.</error>
<cachedUntil>2009-05-17 04:00:34</cachedUntil>
</eveapi>
Its been down for a day or so. If anyone has some hints on what they broke this time, I’d like to hear it.
Just a quick note for today.
Thank you to everyone who has contributed to the UserVoice feedback page to date. There are some great suggestions mixed in here. I’ve started flagging entries as planned/review/etc. If you head to http://evecentral.uservoice.com/pages/16679-general you can see the activity to date.
More updates soon.

I’ve added a UserVoice feedback link to the front page of EVE-Central. UserVoice is a very handy little feedback suggestion system which allows anonymous users a quick way to add comments to the site and vote on other people’s suggestions. I’ve already collected two good pieces of user feedback from the system (and fixed one bug!).
This is complementary to the other methods I’m (trying) to track, including EVEO forums (please use the official thread if you do comment directly - other threads get lost far too fast) and the Bugzilla list (for developer input bugs).
I’ve only placed the feedback side tab on the front page for now - I may add it other places or provide a less “in your face” version on the new page footers.
First, a small change that others have been asking for. Now, when you search for items in the main interface, blueprints won’t be shown by default. Since there really isn’t a player market for these, there is no reason to show them to you. Uploads and API access will still be accepted for those that want to know.
Edit: You can once again search for Blueprints. If you add the term “Blueprint” to the end of your search, all blueprints which match will be returned. Feature added by popular request.
API transaction pulling is ongoing and the system has been collecting a good amount of data which helps to fine tune algorithms. Work on this feature was a bit slow due to real work and other life activities, but gave me more data to play with, so its not entirely bad. While there is no direct display of data as of the site update tonight, the underlying database contains an entirely new pricing model. I expect the introduce the display of this data in the upcoming week. If you want to help, feel free to register on EVE-Central and input your full API key.
On a side note, I have been playing with producing a market lookup iPhone application, which pulls data from EVE-Central.com. It will take awhile to push it out of the door (and pass through Apple’s approval), but perhaps by the time of the iPhone 3.0 OS launch it will be a reality.
Fly safe!
As you may (or may not) have noticed, the User Settings page on EVE-Cental.com now contains an option to set your full API key. Note that it requires the full API key in order to pull your market transaction logs. I am posting this announcement now as I’d like to collect as many API keys as possible in order to help test the system. If you’re willing to help, please log in to EVE-Central.com and set your API key.
The log data will not currently show up in any online view. I am working on polishing the framework for matching them to existing orders, and other similar fun.
I also have not published the full terms of use for the API logs. The market transaction logs available from the service will however never contain identifying information, such as your character name, IDs, etc. It will be a completely anonymous donation.
We’ve included per order volumes into the Sell to Buy tradefinder service. Now each order will have the accompanying volume displayed, after the units tradeable measurement. It is displayed as “Buy -> Sell”.
I am working on more new features, which are slowly getting pushed to the production system. Stay tuned.
I will be turning on my psuedo-manual new item import system for Apocrypha when it hits, to try to capture some of the new items as time progresses. While it may be a few days before the first T3 ships hit the market, I’ll be ready
If you have any bug reports or missing items reports, please e-mail them to me, comment on this blog, or plop them into Bugzilla.
Note that wormholes do not have markets, and aren’t “normal” travel routes, so won’t be covered in the EVE-Central database any time soon.
Thanks!
The source version of the EVE-Central uploader available from the main page has some issues working correctly on a Macintosh or Linux system do to bad path separators. Below is a link to grab a version of the uploader from the Git repository which contains a small patch to work around the issues. You’ll need an install of Python and wxPython (Unicode) appropriate for your system in order to use it.
EVE-Central uploader with Path fixes
Further up the Git tree is an unfinished UI refactoring effort (that is over a year old). If someone wants to take up the task of trying to complete the multiple-client uploader refactoring, they are more than welcome to.
The EVE-Central.com TF2 server has been set up again. If you’d like a quick break to blow up fellow players or to work up your scout achievements, just plug the following server into your favorites:
38.113.114.184
Its just a stock map rotation now. I’ll get around to adding in some more popular user maps soon.